/*
This class is going to define a single tile on a map. In gaming terms, 
a tile is basically a single square graphic that we draw to the screen.
*/
#ifndef _GTILE_H_   
	#define _GTILE_H_ 

#include "Define.h"

enum 
{    
	TILE_TYPE_NONE = 0,  

	TILE_TYPE_NORMAL, 
	TILE_TYPE_BLOCK
}; 

class GTile 
{   
public:   
	int TileID;   
	int TypeID;  

public:    
	GTile();
	~GTile();
};

#endif